260 lines
12 KiB
Plaintext
260 lines
12 KiB
Plaintext
# This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
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# Lines starting with a # are comment lines and are ignored by DOSBox.
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# They are used to (briefly) document the effect of each option.
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[sdl]
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# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
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# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
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# fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
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# Using your monitor's native resolution with aspect=true might give the best results.
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# If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
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# to use a lower full/windowresolution, in order to avoid window size problems.
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# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
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# (output=surface does not!)
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# output: What video system to use for output.
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# Possible values: surface, overlay.
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# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
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# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
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# waitonerror: Wait before closing the console if dosbox has an error.
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# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
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# pause is only valid for the second entry.
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# Possible values: lowest, lower, normal, higher, highest, pause.
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# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
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# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
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fullscreen = false
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fulldouble = false
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fullresolution = original
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windowresolution = original
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output = surface
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autolock = true
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sensitivity = 100
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waitonerror = true
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priority = higher,normal
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mapperfile = mapper-SVN.map
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usescancodes = false
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[dosbox]
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# language: Select another language file.
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# machine: The type of machine DOSBox tries to emulate.
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# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
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# captures: Directory where things like wave, midi, screenshot get captured.
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# memsize: Amount of memory DOSBox has in megabytes.
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# This value is best left at its default to avoid problems with some games,
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# though few games might require a higher value.
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# There is generally no speed advantage when raising this value.
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language =
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machine = svga_s3
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captures = capture
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memsize = 16
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[render]
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# frameskip: How many frames DOSBox skips before drawing one.
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# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
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# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
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# then the scaler will be used even if the result might not be desired.
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# To fit a scaler in the resolution used at full screen may require a border or side bars,
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# to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
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# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
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frameskip = 0
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aspect = false
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scaler = none
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[cpu]
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# core: CPU Core used in emulation. auto will switch to dynamic if available and
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# appropriate.
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# Possible values: auto, dynamic, normal, simple.
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# cputype: CPU Type used in emulation. auto is the fastest choice.
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# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
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# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
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# Setting this value too high results in sound dropouts and lags.
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# Cycles can be set in 3 ways:
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# 'auto' tries to guess what a game needs.
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# It usually works, but can fail for certain games.
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# 'fixed #number' will set a fixed amount of cycles. This is what you usually
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# need if 'auto' fails (Example: fixed 4000).
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# 'max' will allocate as much cycles as your computer is able to
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# handle.
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# Possible values: auto, fixed, max.
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# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
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# cycledown: Setting it lower than 100 will be a percentage.
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core = dynamic
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cputype = auto
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cycles = max
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cycleup = 10
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cycledown = 20
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[mixer]
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# nosound: Enable silent mode, sound is still emulated though.
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# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
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# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
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# Possible values: 1024, 2048, 4096, 8192, 512, 256.
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# prebuffer: How many milliseconds of data to keep on top of the blocksize.
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nosound = false
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rate = 44100
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blocksize = 1024
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prebuffer = 25
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[midi]
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# mpu401: Type of MPU-401 to emulate.
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# Possible values: intelligent, uart, none.
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# mididevice: Device that will receive the MIDI data from MPU-401.
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# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
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# midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
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# Or in the case of coreaudio, you can specify a soundfont here.
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# When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
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# In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
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# See the README/Manual for more details.
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mpu401 = intelligent
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mididevice = alsa
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midiconfig = 128:0
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[sblaster]
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# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
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# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
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# sbbase: The IO address of the soundblaster.
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# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
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# irq: The IRQ number of the soundblaster.
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# Possible values: 7, 5, 3, 9, 10, 11, 12.
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# dma: The DMA number of the soundblaster.
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# Possible values: 1, 5, 0, 3, 6, 7.
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# hdma: The High DMA number of the soundblaster.
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# Possible values: 1, 5, 0, 3, 6, 7.
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# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
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# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
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# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
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# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
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# Possible values: default, compat, fast, mame.
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# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
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# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
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sbtype = sb16
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sbbase = 220
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irq = 7
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dma = 1
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hdma = 5
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sbmixer = true
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oplmode = auto
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oplemu = default
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oplrate = 44100
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[gus]
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# gus: Enable the Gravis Ultrasound emulation.
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# gusrate: Sample rate of Ultrasound emulation.
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# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# gusbase: The IO base address of the Gravis Ultrasound.
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# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
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# gusirq: The IRQ number of the Gravis Ultrasound.
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# Possible values: 5, 3, 7, 9, 10, 11, 12.
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# gusdma: The DMA channel of the Gravis Ultrasound.
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# Possible values: 3, 0, 1, 5, 6, 7.
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# ultradir: Path to Ultrasound directory. In this directory
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# there should be a MIDI directory that contains
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# the patch files for GUS playback. Patch sets used
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# with Timidity should work fine.
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gus = false
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gusrate = 44100
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gusbase = 240
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gusirq = 5
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gusdma = 3
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ultradir = C:\ULTRASND
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[speaker]
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# pcspeaker: Enable PC-Speaker emulation.
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# pcrate: Sample rate of the PC-Speaker sound generation.
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# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
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# Possible values: auto, on, off.
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# tandyrate: Sample rate of the Tandy 3-Voice generation.
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# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
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pcspeaker = true
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pcrate = 44100
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tandy = auto
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tandyrate = 44100
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disney = true
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[joystick]
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# joysticktype: Type of joystick to emulate: auto (default), none,
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# 2axis (supports two joysticks),
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# 4axis (supports one joystick, first joystick used),
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# 4axis_2 (supports one joystick, second joystick used),
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# fcs (Thrustmaster), ch (CH Flightstick).
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# none disables joystick emulation.
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# auto chooses emulation depending on real joystick(s).
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# (Remember to reset dosbox's mapperfile if you saved it earlier)
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# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
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# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
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# autofire: continuously fires as long as you keep the button pressed.
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# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
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# buttonwrap: enable button wrapping at the number of emulated buttons.
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# circularinput: enable translation of circular input to square output.
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# Try enabling this if your left analog stick can only move in a circle.
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# deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
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joysticktype = auto
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timed = true
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autofire = false
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swap34 = false
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buttonwrap = false
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circularinput = false
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deadzone = 10
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[serial]
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# serial1: set type of device connected to com port.
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# Can be disabled, dummy, modem, nullmodem, directserial.
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# Additional parameters must be in the same line in the form of
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# parameter:value. Parameter for all types is irq (optional).
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# for directserial: realport (required), rxdelay (optional).
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# (realport:COM1 realport:ttyS0).
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# for modem: listenport (optional).
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# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
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# transparent, port, inhsocket (all optional).
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# Example: serial1=modem listenport:5000
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# Possible values: dummy, disabled, modem, nullmodem, directserial.
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# serial2: see serial1
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# Possible values: dummy, disabled, modem, nullmodem, directserial.
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# serial3: see serial1
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# Possible values: dummy, disabled, modem, nullmodem, directserial.
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# serial4: see serial1
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# Possible values: dummy, disabled, modem, nullmodem, directserial.
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serial1 = dummy
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serial2 = dummy
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serial3 = disabled
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serial4 = disabled
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[dos]
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# xms: Enable XMS support.
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# ems: Enable EMS support. The default (=true) provides the best
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# compatibility but certain applications may run better with
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# other choices, or require EMS support to be disabled (=false)
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# to work at all.
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# Possible values: true, emsboard, emm386, false.
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# umb: Enable UMB support.
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# keyboardlayout: Language code of the keyboard layout (or none).
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xms = true
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ems = true
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umb = true
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keyboardlayout = auto
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[ipx]
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# ipx: Enable ipx over UDP/IP emulation.
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ipx = false
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[autoexec]
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# Lines in this section will be run at startup.
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# You can put your MOUNT lines here.
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