64 lines
2.6 KiB
INI
64 lines
2.6 KiB
INI
# Sample hypinput.ini using SDL_GameController
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# All key options listed for use with -gamepad
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#
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# Hypseus uses SDL2 Keycodes and SDL_GameController
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# SWITCH = Key1 Key2 Pad0 (Axis Pad0) Pad1 (Axis Pad1)
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# Available AXIS MACROS
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#
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# AXIS_LEFT_UP
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# AXIS_LEFT_DOWN
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# AXIS_LEFT_LEFT
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# AXIS_LEFT_RIGHT
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# AXIS_RIGHT_UP
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# AXIS_RIGHT_DOWN
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# AXIS_RIGHT_LEFT
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# AXIS_RIGHT_RIGHT
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#
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# Available BUTTON MACROS
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#
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# BUTTON_A
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# BUTTON_B
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# BUTTON_X
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# BUTTON_Y
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# BUTTON_BACK
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# BUTTON_GUIDE
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# BUTTON_START
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# BUTTON_LEFTSTICK
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# BUTTON_RIGHTSTICK
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# BUTTON_LEFTSHOULDER
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# BUTTON_RIGHTSHOULDER
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# BUTTON_DPAD_UP
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# BUTTON_DPAD_DOWN
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# BUTTON_DPAD_LEFT
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# BUTTON_DPAD_RIGHT
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# AXIS_TRIGGER_LEFT
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# AXIS_TRIGGER_RIGHT
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# Key1 Key2 Pad0 Button (Axis Pad0) Pad1 Button (Axis Pad1)
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[KEYBOARD]
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KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP 0 0
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KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN 0 0
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KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT 0 0
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KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT 0 0
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KEY_COIN1 = SDLK_5 0 BUTTON_BACK 0 0
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KEY_COIN2 = SDLK_6 0 0 0 BUTTON_BACK
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KEY_START1 = SDLK_1 0 BUTTON_START 0 0
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KEY_START2 = SDLK_2 0 0 0 BUTTON_START
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KEY_BUTTON1 = SDLK_LCTRL 0 BUTTON_A 0 0
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KEY_BUTTON2 = SDLK_LALT 0 BUTTON_B 0 0
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KEY_BUTTON3 = SDLK_SPACE 0 AXIS_TRIGGER_RIGHT 0 0
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KEY_SKILL1 = SDLK_LSHIFT 0 0 0 0
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KEY_SKILL2 = SDLK_z 0 0 0 0
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KEY_SKILL3 = SDLK_x 0 0 0 0
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KEY_SERVICE = SDLK_9 0 0 0 0
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KEY_TEST = SDLK_F2 SDLK_F4 0 0 0
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KEY_RESET = SDLK_0 0 0 0 0
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KEY_SCREENSHOT = SDLK_F12 0 0 0 0
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KEY_QUIT = SDLK_ESCAPE 0 0 0 0
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KEY_PAUSE = SDLK_p 0 0 0 0
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KEY_CONSOLE = SDLK_BACKSLASH 0 0 0 0
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KEY_TILT = SDLK_t 0 0 0 0
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END
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