316 lines
9.1 KiB
XML
316 lines
9.1 KiB
XML
<?xml version="1.0"?>
|
|
|
|
<!--
|
|
Video Settings
|
|
-->
|
|
<video>
|
|
<!-- Set Screen Mode:
|
|
|
|
0 is windowed,
|
|
1 is full-screen
|
|
2 is full-screen stretched, no borders. (Aspect ratio will be lost. Scanlines will be disabled.)
|
|
-->
|
|
<mode>1</mode>
|
|
|
|
<!--
|
|
Windowed Mode Settings
|
|
Scale: Scale or zoom factor for window mode. 1 is original size.
|
|
-->
|
|
<window>
|
|
<scale>2</scale>
|
|
</window>
|
|
|
|
<!--
|
|
Scanline intensity.
|
|
0 = No scanlines
|
|
100 = Solid black
|
|
|
|
A value of 35 looks good on my LCD monitor.
|
|
|
|
Note that scanlines require a scale factor of 2 or more.
|
|
Scanlines do not work in full-screen stretch mode.
|
|
Scanlines may result in some borders around the screen in full-screen mode.
|
|
-->
|
|
<scanlines>0</scanlines>
|
|
|
|
<!-- FPS
|
|
0 = 30 FPS. Optimized Mode (Slow computers)
|
|
1 = 30/60 FPS. Original Game Mode. (The original experience)
|
|
2 = 60 FPS. Smooth Mode. (Full 60fps)
|
|
-->
|
|
<fps>2</fps>
|
|
|
|
<!-- Enable FPS Counter -->
|
|
<fps_counter>0</fps_counter>
|
|
|
|
<!-- Enhanced Widescreen Mode -->
|
|
<widescreen>1</widescreen>
|
|
|
|
<!-- Higher Internal Resolution. Better Sprite Scaling, but has a performance hit.
|
|
Disable for original experience. -->
|
|
<hires>0</hires>
|
|
|
|
<!-- Open GL Filtering for Scaling. 0 = Nearest Neighbour. 1 = Linear -->
|
|
<filtering>0</filtering>
|
|
</video>
|
|
|
|
<!--
|
|
Sound Settings
|
|
-->
|
|
<sound>
|
|
<!-- Toggle Sound -->
|
|
<enable>1</enable>
|
|
|
|
<!-- Advertise Sound In Attract Mode -->
|
|
<advertise>1</advertise>
|
|
|
|
<!-- Preview Sound On Music Selection Screen (Enhancement, Off in original game) -->
|
|
<preview>1</preview>
|
|
|
|
<!-- OutRun shipped with a corrupt PCM sample ROM. This uses the repaired ROM 'opr-10188.71f' -->
|
|
<fix_samples>0</fix_samples>
|
|
|
|
<!-- Custom Music: Play a WAV file instead of the inbuilt music -->
|
|
<custom_music>
|
|
<!-- Magical Sound Shower Replacement -->
|
|
<track1 enabled = "0">
|
|
<title>MAGICAL SOUND SHOWER REMIX</title>
|
|
<filename>track1.wav</filename>
|
|
</track1>
|
|
<!-- Passing Breeze Replacement -->
|
|
<track2 enabled = "0">
|
|
<title>PASSING BREEZE REMIX</title>
|
|
<filename>track2.wav</filename>
|
|
</track2>
|
|
<!-- Splash Wave Replacement -->
|
|
<track3 enabled = "0">
|
|
<title>SPLASH WAVE REMIX</title>
|
|
<filename>track3.wav</filename>
|
|
</track3>
|
|
<track4 enabled = "0">
|
|
<title>LAST WAVE REMIX</title>
|
|
<filename>track4.wav</filename>
|
|
</track4>
|
|
</custom_music>
|
|
</sound>
|
|
|
|
<!--
|
|
CannonBoard Arduino Based Interface
|
|
-->
|
|
|
|
<cannonboard enabled = "0">
|
|
<!-- Port Name -->
|
|
<port>COM6</port>
|
|
|
|
<!-- Baud Rate -->
|
|
<baud>57600</baud>
|
|
|
|
<!-- Machine Type. 0 = Moving, 1 = Up Cockpit, 2 = Mini -->
|
|
<cabinet>0</cabinet>
|
|
|
|
<!-- Write Debug Information To Console-->
|
|
<debug>1</debug>
|
|
</cannonboard>
|
|
|
|
<!--
|
|
Controls Settings
|
|
|
|
There are two high level modes
|
|
|
|
0 = Standard PC Input (keyboard/joypad/wheel)
|
|
1 = Original OutRun Controls (Requires CannonBoard PCB setup)
|
|
|
|
-->
|
|
<controls mode = "1">
|
|
<!-- Gears:
|
|
0 = Manual (Click to shift, for normal play)
|
|
1 = Manual (Hold to shift, for cabinet play)
|
|
2 = Manual (Separate Buttons for High/Low)
|
|
3 = Automatic
|
|
-->
|
|
<gear>0</gear>
|
|
|
|
<!-- Use the N'th joystick on the system. -->
|
|
<pad_id>0</pad_id>
|
|
|
|
<!-- Keyboard Button Configuration. Easiest to configure with inbuilt menu. -->
|
|
<keyconfig>
|
|
<up>1073741906</up>
|
|
<down>1073741905</down>
|
|
<left>1073741904</left>
|
|
<right>1073741903</right>
|
|
<acc>122</acc>
|
|
<brake>120</brake>
|
|
<gear1>32</gear1>
|
|
<gear2>32</gear2>
|
|
<start>49</start>
|
|
<coin>53</coin>
|
|
<menu>286</menu>
|
|
<view>304</view>
|
|
</keyconfig>
|
|
|
|
<!-- Gamepad / Joystick Button Configuration. Easiest to configure with inbuilt menu. -->
|
|
<padconfig>
|
|
<acc>0</acc>
|
|
<brake>1</brake>
|
|
<gear1>2</gear1>
|
|
<gear2>2</gear2>
|
|
<start>3</start>
|
|
<coin>4</coin>
|
|
<menu>5</menu>
|
|
<view>6</view>
|
|
</padconfig>
|
|
|
|
<!-- Digital Controls: Steering Adjust Speed (1 to 9) -->
|
|
<steerspeed>3</steerspeed>
|
|
|
|
<!-- Digital Controls: Pedal Adjust Speed (1 to 9) -->
|
|
<pedalspeed>4</pedalspeed>
|
|
|
|
<!-- Analog Controls
|
|
0 = Off
|
|
1 = On
|
|
2 = Wheel Only
|
|
-->
|
|
<analog enabled = "0">
|
|
<!-- Select axis for analog controls
|
|
You can place the accelerator and the brake on the same axis if your controller
|
|
has a split axis setup.
|
|
|
|
For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
|
|
-->
|
|
<axis>
|
|
<wheel>0</wheel>
|
|
<accel>2</accel>
|
|
<brake>3</brake>
|
|
</axis>
|
|
|
|
<!-- Analog Wheel Settings -->
|
|
<wheel>
|
|
<!-- Amount of wheel turning circle to use.
|
|
Example: 0 means use the entire wheel (this works best if haptic is enabled)
|
|
larger values mean to progressively use less of the wheel turning circle -->
|
|
<zone>0</zone>
|
|
|
|
<!-- Dead Zone In Centre Of Wheel. Total Wheel Range = 128
|
|
A Dead zone is useful if the centre accuracy of your wheel is poor.
|
|
A good Logitech Racing wheel should not need this -->
|
|
<dead>0</dead>
|
|
</wheel>
|
|
|
|
<!-- Analog Pedal Settings -->
|
|
<pedals>
|
|
<!-- Central Dead Zone: Only used for split axis controls -->
|
|
<dead>1</dead>
|
|
</pedals>
|
|
|
|
<!-- Force Feedback / Haptic Support -->
|
|
<haptic enabled = "0">
|
|
|
|
<!-- Make both of the below values negative,
|
|
if force feedback is in the wrong direction -->
|
|
|
|
<!-- Maximum Force To Apply (0 to 10000) -->
|
|
<max_force>8500</max_force>
|
|
|
|
<!-- Minimum Force To Apply (0 to max_force) -->
|
|
<min_force>7000</min_force>
|
|
|
|
<!-- Length of each effect. (1/x seconds) 1/20th suggested. -->
|
|
<force_duration>20</force_duration>
|
|
</haptic>
|
|
|
|
</analog>
|
|
</controls>
|
|
|
|
<!--
|
|
Game Engine Settings
|
|
-->
|
|
<engine>
|
|
<!-- Game Time:
|
|
0 = Easy (80 seconds)
|
|
1 = Normal (75 seconds)
|
|
2 = Hard (72 seconds)
|
|
3 = Very Hard (70 seconds)
|
|
4 = Infinite Time
|
|
-->
|
|
<time>0</time>
|
|
|
|
<!-- Traffic Difficulty:
|
|
0 = Easy,
|
|
1 = Normal,
|
|
2 = Hard,
|
|
3 = Very Hard
|
|
4 = No Traffic
|
|
-->
|
|
<traffic>1</traffic>
|
|
|
|
<!-- Freeplay Mode -->
|
|
<freeplay>0</freeplay>
|
|
|
|
<!-- The original Japanese release of OutRun featured slightly different
|
|
tracks and course ordering.
|
|
|
|
Requires additional ROM files:
|
|
epr-10380.133, epr-10382.118, epr-10381.132, epr-10383.117
|
|
epr-10327.76, epr-10329.58, epr-10328.75, epr-10330.57
|
|
--->
|
|
<japanese_tracks>0</japanese_tracks>
|
|
|
|
<!-- Swap In Prototype Coconut Beach Track -->
|
|
<prototype>0</prototype>
|
|
|
|
<!-- Increase the number of allowed level objects.
|
|
This fixes the broken arches in Gateway for example.
|
|
--->
|
|
<levelobjects>1</levelobjects>
|
|
|
|
<!-- Use the original random number generator seed to match the setup of
|
|
the original game. Disable to use a truly random setup.
|
|
This will affect initial traffic patterns in attract mode for example.
|
|
-->
|
|
<randomgen>1</randomgen>
|
|
|
|
<!-- Fix minor bugs present in the original engine. -->
|
|
<!-- Tile on music select screen, ms value at checkpoint etc. -->
|
|
<fix_bugs>1</fix_bugs>
|
|
|
|
<!-- Fixes two timing bugs:
|
|
1. The hundredths of seconds lookup table contains 64 values but there should only be 60 values
|
|
Therefore it takes 31 frames to decrement 1 second on the countdown timer (it should be 30)
|
|
2. Timer counts down 1 complete second AFTER timer reaches zero (it should stop at zero) -->
|
|
<fix_timer>0</fix_timer>
|
|
|
|
<!-- Use new Attract Mode which demos different viewpoints and has improved
|
|
Ferrari AI when driving
|
|
-->
|
|
<new_attract>1</new_attract>
|
|
|
|
<!-- Display debug info that's useful for LayOut track editing -->
|
|
<layout_debug>0</layout_debug>
|
|
</engine>
|
|
|
|
<!-- Settings for Time Trial Mode -->
|
|
<time_trial>
|
|
<!-- Default Number of Laps (1 - 5) -->
|
|
<laps>3</laps>
|
|
|
|
<!-- Default Amount of Traffic (0 - 8), where 0 is off -->
|
|
<traffic>3</traffic>
|
|
</time_trial>
|
|
|
|
<!-- Settings for Continuous Mode -->
|
|
<continuous>
|
|
<!-- Default Amount of Traffic (0 - 8), where 0 is off -->
|
|
<traffic>3</traffic>
|
|
</continuous>
|
|
|
|
<!--
|
|
Use the inbuilt menu system.
|
|
You can disable it and edit this config file instead if it makes more sense for your system.
|
|
-->
|
|
<menu>
|
|
<enabled>1</enabled>
|
|
<roadspeed>25</roadspeed>
|
|
</menu>
|