# Sample hypinput.ini using SDL_GameController # All key options listed for use with -gamepad # # Hypseus uses SDL2 Keycodes and SDL_GameController # SWITCH = Key1 Key2 Pad0 (Axis Pad0) Pad1 (Axis Pad1) # Available AXIS MACROS # # AXIS_LEFT_UP # AXIS_LEFT_DOWN # AXIS_LEFT_LEFT # AXIS_LEFT_RIGHT # AXIS_RIGHT_UP # AXIS_RIGHT_DOWN # AXIS_RIGHT_LEFT # AXIS_RIGHT_RIGHT # # Available BUTTON MACROS # # BUTTON_A # BUTTON_B # BUTTON_X # BUTTON_Y # BUTTON_BACK # BUTTON_GUIDE # BUTTON_START # BUTTON_LEFTSTICK # BUTTON_RIGHTSTICK # BUTTON_LEFTSHOULDER # BUTTON_RIGHTSHOULDER # BUTTON_DPAD_UP # BUTTON_DPAD_DOWN # BUTTON_DPAD_LEFT # BUTTON_DPAD_RIGHT # AXIS_TRIGGER_LEFT # AXIS_TRIGGER_RIGHT # Key1 Key2 Pad0 Button (Axis Pad0) Pad1 Button (Axis Pad1) [KEYBOARD] KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP 0 0 KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN 0 0 KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT 0 0 KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT 0 0 KEY_COIN1 = SDLK_5 0 BUTTON_BACK 0 0 KEY_COIN2 = SDLK_6 0 0 0 BUTTON_BACK KEY_START1 = SDLK_1 0 BUTTON_START 0 0 KEY_START2 = SDLK_2 0 0 0 BUTTON_START KEY_BUTTON1 = SDLK_LCTRL 0 BUTTON_A 0 0 KEY_BUTTON2 = SDLK_LALT 0 BUTTON_B 0 0 KEY_BUTTON3 = SDLK_SPACE 0 AXIS_TRIGGER_RIGHT 0 0 KEY_SKILL1 = SDLK_LSHIFT 0 0 0 0 KEY_SKILL2 = SDLK_z 0 0 0 0 KEY_SKILL3 = SDLK_x 0 0 0 0 KEY_SERVICE = SDLK_9 0 0 0 0 KEY_TEST = SDLK_F2 SDLK_F4 0 0 0 KEY_RESET = SDLK_0 0 0 0 0 KEY_SCREENSHOT = SDLK_F12 0 0 0 0 KEY_QUIT = SDLK_ESCAPE 0 0 0 0 KEY_PAUSE = SDLK_p 0 0 0 0 KEY_CONSOLE = SDLK_BACKSLASH 0 0 0 0 KEY_TILT = SDLK_t 0 0 0 0 END