commit d1e986fac99d76a795ee251911675c05dd311ec0 Author: hoon Date: Tue Sep 1 01:37:11 2026 +0900 first commit Co-authored-by: Cursor diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..acca938 --- /dev/null +++ b/.gitignore @@ -0,0 +1,10 @@ +# ROM·BIOS는 용량이 크므로 Git 제외 (로컬만) +RetroPie/roms/ +RetroPie/BIOS/ + +# RetroPie-Setup 은 upstream git 저장소 (별도 관리) +RetroPie-Setup/ + +# 로그·캐시 +*.log +__pycache__/ diff --git a/README.md b/README.md new file mode 100644 index 0000000..221dcf7 --- /dev/null +++ b/README.md @@ -0,0 +1,19 @@ +# RetroPie (레트로파이 Pi) + +게임 ROM·BIOS·설정 정리. **ROM/BIOS는 Git에 올리지 않습니다** (용량·저작권). + +## 경로 + +``` +/home/hoon/projects/retropie/ +├── RetroPie/ +│ ├── roms/ # ~28GB — .gitignore +│ └── BIOS/ # .gitignore +├── RetroPie-Setup/ # upstream 설치 스크립트 (별도 git) +├── docs/ # 메모·추천 게임 목록 +└── configs/ # retroarch 백업 등 +``` + +## RetroPie 표준 심볼릭 링크 + +`~/.emulationstation` 등 홈의 `.xxx` → `/opt/retropie/...` 링크는 RetroPie OS 기본값입니다. 건드리지 않았습니다. diff --git 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b/RetroPie/retropiemenu/rpsetup.rp new file mode 100644 index 0000000..e69de29 diff --git a/RetroPie/retropiemenu/runcommand.rp b/RetroPie/retropiemenu/runcommand.rp new file mode 100644 index 0000000..e69de29 diff --git a/RetroPie/retropiemenu/showip.rp b/RetroPie/retropiemenu/showip.rp new file mode 100644 index 0000000..e69de29 diff --git a/RetroPie/retropiemenu/splashscreen.rp b/RetroPie/retropiemenu/splashscreen.rp new file mode 100644 index 0000000..e69de29 diff --git a/RetroPie/retropiemenu/wifi.rp b/RetroPie/retropiemenu/wifi.rp new file mode 100644 index 0000000..e69de29 diff --git a/RetroPie/splashscreens/README.txt b/RetroPie/splashscreens/README.txt new file mode 100644 index 0000000..f1b3215 --- /dev/null +++ b/RetroPie/splashscreens/README.txt @@ -0,0 +1 @@ +Place your own splashscreens in here. diff --git a/configs/retroarch.cfg.bk b/configs/retroarch.cfg.bk new file mode 100644 index 0000000..56c199b --- /dev/null +++ b/configs/retroarch.cfg.bk @@ -0,0 +1,1073 @@ +## Skeleton config file for RetroArch + +# If set to a directory, the content history playlist will be saved +# to this directory. +# content_history_dir = + +# Automatically saves a savestate at the end of RetroArch's lifetime. +# The path is $SRAM_PATH.auto. +# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. +# savestate_auto_save = false +# savestate_auto_load = true + +# Load libretro from a dynamic location for dynamically built RetroArch. +# This option is mandatory. + +# Path to a libretro implementation. +# libretro_path = "/path/to/libretro.so" + +# Sets log level for libretro cores (GET_LOG_INTERFACE). +# If a log level issued by a libretro core is below libretro_log_level, it is ignored. +# DEBUG logs are always ignored unless verbose mode is activated (--verbose). +# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. +# libretro_log_level = 0 + +# Enable or disable verbosity level of frontend. +# log_verbosity = false + +# If this option is enabled, every content file loaded in RetroArch will be +# automatically added to a history list. +# history_list_enable = true + +# Enable performance counters +# perfcnt_enable = false + +# Path to core options config file. +# This config file is used to expose core-specific options. +# It will be written to by RetroArch. +# A default path will be assigned if not set. +core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg" + +# Path to content history file. +# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_history_path = + +# Path to music content history file (optional). +# RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_music_history_path = + +# Path to image content history file (optional). +# RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_image_history_path = + +# Path to video content history file (optional). +# RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_video_history_path = + +# Number of entries that will be kept in content history file. +# content_history_size = 200 + +# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. +# Usually set by developers who bundle libretro/RetroArch apps to point to assets. +# content_directory = + +# Sets start directory for menu config browser. +# rgui_config_directory = + +# Show startup screen in menu. +# Is automatically set to false when seen for the first time. +# This is only updated in config if config_save_on_exit is set to true, however. +# rgui_show_start_screen = true + +# Flushes config to disk on exit. Useful for menu as settings can be modified. +# Overwrites the config. #include's and comments are not preserved. +config_save_on_exit = "false" + +# Shows hidden files and folders in directory listings. +# show_hidden_files = false + +#### Driver + +# Input driver. Depending on video driver, it might force a different input driver. +# input_driver = sdl + +# Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput") +input_joypad_driver = "sdl2" + +# Video driver to use. "gl", "xvideo", "sdl", "d3d" +# video_driver = "gl" + +# Which context implementation to use. +# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. +# By default, tries to use first suitable driver. +# video_context_driver = + +# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. +# audio_driver = + +# Audio resampler driver backend. Which audio resampler to use. +# Default will use "sinc". +# audio_resampler = + +# Camera driver. +# camera_driver = + +# Location driver. +# location_driver = + +# Menu driver to use. ("rgui", "xmb", "glui") +menu_driver = "rgui" + +# Record driver. Used when recording video. +# record_driver = + +#### Video + +# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored +# by video driver. +# suspend_screensaver_enable = true + +# Display framerate. +# fps_show = false + +# Display memory. +# memory_show = false + +# Display total number of frames rendered. (only displays if fps_show is enabled) +# framecount_show = + +# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), +# suggests RetroArch to use that particular monitor. +# video_monitor_index = 0 + +# Start in fullscreen. Can be changed at runtime. +video_fullscreen = "true" + +# If fullscreen, prefer using a windowed fullscreen mode. +# video_windowed_fullscreen = true + +# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. +# video_fullscreen_x = 0 +# video_fullscreen_y = 0 + +# Video refresh rate of your CRT monitor. +# Used to calculate a suitable audio input rate. +# crt_video_refresh_rate = 59.94 + +# Video refresh rate of your monitor. +# Used to calculate a suitable audio input rate. +# video_refresh_rate = 59.94 + +# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows +# have video problems with sRGB FBO support enabled. +# video_force_srgb_disable = false + +# If this is true and video_aspect_ratio is not set, +# aspect ratio is decided by libretro implementation. +# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. +video_aspect_ratio_auto = "true" + +# A floating point value for video aspect ratio (width / height). +# If this is not set, aspect ratio is assumed to be automatic. +# Behavior then is defined by video_aspect_ratio_auto. +# video_aspect_ratio = + +# Windowed x resolution scale and y resolution scale +# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) +# video_scale = 3.0 + +# Percentage of opacity to use for the window (100 is completely opaque). +# video_window_opacity = 100 + +# Whether to enable the default window decorations like border, titlebar etc. +# video_window_show_decorations = true + +# Forcibly disable composition. Only works in Windows Vista/7 for now. +# video_disable_composition = false + +# Video vsync. +# video_vsync = true + +# Interval at which a Vsync swap is performed. +# 1 is normal, 2 is doubled frames, 3 is tripled frames, etc. +# video_swap_interval = 1 + +# Max amount of swapchain images. +# Single buffering = 1, Double buffering = 2, 3 = Triple buffering +# video_max_swapchain_images = 3 + +# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. +# video_hard_sync = false + +# Sets how many frames CPU can run ahead of GPU when using video_hard_sync. +# Maximum is 3. +# video_hard_sync_frames = 0 + +# Sets how many milliseconds to delay after VSync before running the core. +# Can reduce latency at cost of higher risk of stuttering. +# Maximum is 15. +# video_frame_delay = 0 + +# Inserts a black frame inbetween frames. +# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. +# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). +# video_black_frame_insertion = false + +# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. +video_threaded = "true" + +# Use a shared context for HW rendered libretro cores. +# Avoids having to assume HW state changes inbetween frames. +# video_shared_context = false + +# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. +# video_smooth = true + +# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. +# video_force_aspect = true + +# Only scales video in integer steps. +# The base size depends on system-reported geometry and aspect ratio. +# If video_force_aspect is not set, X/Y will be integer scaled independently. +# video_scale_integer = false + +# Index of the aspect ratio selection in the menu. +# 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Aspect Ratio +# aspect_ratio_index = 20 + +# Forces cropping of overscanned frames. +# Exact behavior of this option is implementation specific. +# video_crop_overscan = true + +# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) +# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" + +# Load video_shader on startup. +# Other shaders can still be loaded later in runtime. +video_shader_enable = "true" + +# CPU-based video filter. Path to a dynamic library. +# video_filter = + +# Path to a font used for rendering messages. This path must be defined to enable fonts. +# Do note that the _full_ path of the font is necessary! +# video_font_path = + +# Size of the font rendered in points. +video_font_size = "24" + +# Enable usage of OSD messages. +# video_font_enable = true + +# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. +# [0.0, 0.0] maps to the lower left corner of the screen. +# video_message_pos_x = 0.05 +# video_message_pos_y = 0.05 + +# Color for message. The value is treated as a hexadecimal value. +# It is a regular RGB hex number, i.e. red is "ff0000". +# video_message_color = ffffff + +# Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0. +# video_message_bgcolor_enable = false +# video_message_bgcolor_red = 0 +# video_message_bgcolor_green = 0 +# video_message_bgcolor_blue = 0 +# video_message_bgcolor_opacity = 1.0 + +# Allows libretro cores to set rotation modes. +# Setting this to false will honor, but ignore this request. +# This is useful for vertically oriented content where one manually rotates the monitor. +# video_allow_rotate = true + +# Forces a certain rotation of the video. +# The rotation is added to rotations which the libretro core sets (see video_allow_rotate). +# The angle is * 90 degrees counter-clockwise. +# video_rotation = 0 + +# Forces a certain orientation of the screen from the operating system. +# The angle is * 90 degrees counter-clockwise. +# screen_orientation = 0 + +# HDR settings +# video_hdr_enable = false +# video_hdr_max_nits = 1000.0f +# video_hdr_paper_white_nits = 200.0f +# video_hdr_contrast = 1.0f +# video_hdr_expand_gamut = true + +#### Audio + +# Enable audio. +# audio_enable = true + +# Enable menu audio sounds. +# audio_enable_menu = false +# audio_enable_menu_ok = false +# audio_enable_menu_cancel = false +# audio_enable_menu_notice = false +# audio_enable_menu_bgm = false + +# Mutes audio. +# audio_mute_enable = false + +# Mutes audio mixer volume globally. +# audio_mixer_mute_enable = false + +# Audio output samplerate. +# audio_out_rate = 48000 + +# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... +# audio_device = + +# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. +# audio_dsp_plugin = + +# Will sync (block) on audio. Recommended. +# audio_sync = true + +# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. +# audio_latency = 64 + +# Enable audio rate control. +# audio_rate_control = true + +# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. +# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) +# audio_rate_control_delta = 0.005 + +# Controls maximum audio timing skew. Defines the maximum change in input rate. +# Input rate = in_rate * (1.0 +/- max_timing_skew) +# audio_max_timing_skew = 0.05 + +# Audio volume. Volume is expressed in dB. +# 0 dB is normal volume. No gain will be applied. +# Gain can be controlled in runtime with input_volume_up/input_volume_down. +# audio_volume = 0.0 + +# Audio mixer volume. Volume is expressed in dB. +# 0 dB is normal volume. No gain will be applied. +# audio_mixer_volume = 0.0 + +#### Microphone + +# Enable microphone support. +# microphone_enable = true + +# Desired microphone latency in milliseconds. Might not be honored if driver can't provide given latency. +# microphone_latency = 64 + +#### Overlay + +# Enable the overlay. +input_overlay_enable = "true" + +# Show the overlay behind the menu instead of in front. +# input_overlay_behind_menu = "false" + +# Hide the current overlay from appearing inside the menu. +# input_overlay_hide_in_menu = true + +# Path to input overlay. +# input_overlay = + +# Opacity of all the UI elements of the overlay. +# input_overlay_opacity = 1.0 + +# Scale of all UI elements of the overlay. +# input_overlay_scale = 1.0 + +# Center of all UI elements of the overlay. +# input_overlay_center_x = 0.5 +# input_overlay_center_y = 0.5 + +#### Input + +# Path to input remapping file. +# input_remapping_path = + +# Input bind timer timeout. +# Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 +# input_bind_timeout = 1 + +# If enabled, overrides the input binds with the remapped binds set for the current core. +# input_remap_binds_enable = true + +# Maximum amount of users supported by RetroArch. +# input_max_users = 16 + +# Keyboard layout for input driver if applicable (udev/evdev for now). +# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). +# input_keyboard_layout = + +# Defines axis threshold. Possible values are [0.0, 1.0] +# input_axis_threshold = 0.5 + +# input_analog_deadzone = 0.0 + +# input_analog_sensitivity = 1.0 + +# Enable input auto-detection. Will attempt to autoconfigure +# joypads, Plug-and-Play style. +input_autodetect_enable = "true" + +# Show the input descriptors set by the core instead of the +# default ones. +# input_descriptor_label_show = true + +# Hide input descriptors that were not set by the core. +# input_descriptor_hide_unbound = false + +# Influence how input polling is done inside RetroArch. +# 0 : Early - Input polling is performed before call to retro_run. +# 1 : Normal - Input polling is performed when retro_input_poll is +# requested. +# 2 : Late - Input polling is performed on first call to retro_input_state +# per frame +# +# Setting it to 0 or 2 can result in less latency depending on +# your configuration. +# +# When netplay is enabled, the default polling behavior (1) will +# be used regardless of the value set here. +# input_poll_type_behavior = 1 + +# Sets which libretro device is used for a user. +# Devices are indentified with a number. +# This is normally saved by the menu. +# Device IDs are found in libretro.h. +# These settings are overridden by explicit command-line arguments which refer to input devices. +# None: 0 +# Joypad (RetroPad): 1 +# Mouse: 2 +# Keyboard: 3 +# Generic Lightgun: 4 +# Joypad w/ Analog (RetroPad + Analog sticks): 5 +# Multitap (SNES specific): 257 +# Super Scope (SNES specific): 260 +# Justifier (SNES specific): 516 +# Justifiers (SNES specific): 772 + +# input_libretro_device_p1 = +# input_libretro_device_p2 = +# input_libretro_device_p3 = +# input_libretro_device_p4 = +# input_libretro_device_p5 = +# input_libretro_device_p6 = +# input_libretro_device_p7 = +# input_libretro_device_p8 = + +# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" +# is for keypad keys): +# +# left, right, up, down, enter, kp_enter, tab, insert, del, end, home, +# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, +# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, +# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, +# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, +# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, +# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, +# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt +# +# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, +# rather than relying on a default. +input_player1_a = "x" +input_player1_b = "z" +input_player1_y = "a" +input_player1_x = "s" +input_player1_start = "enter" +input_player1_select = "rshift" +input_player1_l = "q" +input_player1_r = "w" +input_player1_left = "left" +input_player1_right = "right" +input_player1_up = "up" +input_player1_down = "down" +input_player1_r_y_minus_axis = "-3" +input_player1_r_y_plus_axis = "+3" +input_player1_r_x_minus_axis = "-2" +input_player1_r_x_plus_axis = "+2" +input_player1_l_y_minus_axis = "-1" +input_player1_l_y_plus_axis = "+1" +input_player1_l_x_minus_axis = "-0" +input_player1_l_x_plus_axis = "+0" +input_player1_right_btn = "h0right" +input_player1_down_btn = "h0down" +input_player1_start_btn = "9" +input_player1_r2_btn = "6" +input_player1_r_btn = "8" +input_player1_b_btn = "0" +# input_player1_l2 = +# input_player1_r2 = +# input_player1_l3 = +# input_player1_r3 = + +# Two analog sticks (DualShock-esque). +# Bound as usual, however, if a real analog axis is bound, +# it can be read as a true analog. +# Positive X axis is right, Positive Y axis is down. +# input_player1_l_x_plus = +# input_player1_l_x_minus = +# input_player1_l_y_plus = +# input_player1_l_y_minus = +# input_player1_r_x_plus = +# input_player1_r_x_minus = +# input_player1_r_y_plus = +# input_player1_r_y_minus = + +# If desired, it is possible to override which joypads are being used for user 1 through 8. +# First joypad available is 0. +input_player1_joypad_index = "0" +# input_player2_joypad_index = 1 +# input_player3_joypad_index = 2 +# input_player4_joypad_index = 3 +# input_player5_joypad_index = 4 +# input_player6_joypad_index = 5 +# input_player7_joypad_index = 6 +# input_player8_joypad_index = 7 + +# Input device buttons. +# Figure these out by using the RetroArch configuration menu +# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. +# E.g. "h0up" +input_player1_a_btn = "1" +input_player1_y_btn = "3" +input_player1_select_btn = "10" +input_player1_left_btn = "h0left" +input_player1_up_btn = "h0up" +input_player1_l2_btn = "5" +# input_player1_l3_btn = +# input_player1_r3_btn = + +# Menu buttons. +# menu_search_btn = +# menu_info_btn = +# menu_default_btn = +# menu_scroll_down_btn = +# menu_scroll_up_btn = + +# Swap buttons for OK/Cancel +menu_swap_ok_cancel_buttons = "false" + +# Swap buttons for scrolling (10 items vs alphabetical) +# menu_swap_scroll_buttons = false + +# Axis for RetroArch D-Pad. +# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. +# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. +# input_player1_left_axis = +# input_player1_right_axis = +# input_player1_up_axis = +# input_player1_down_axis = + +# Holding the turbo while pressing another button will let the button enter a turbo mode +# where the button state is modulated with a periodic signal. +# The modulation stops when the button itself (not turbo button) is released. +# input_player1_turbo = + +# Describes the period and how long of that period a turbo-enabled button should behave. +# Numbers are described in frames. +# input_turbo_period = 6 +# input_turbo_duty_cycle = 3 + +# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. +# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. + +# Toggles fullscreen. +# input_toggle_fullscreen = f + +# Saves state. +# input_save_state = f2 +# Loads state. +# input_load_state = f4 + +# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). +# When slot is != 0, path will be $path%d, where %d is slot number. +# input_state_slot_increase = f7 +# input_state_slot_decrease = f6 + +# Toggles between fast-forwarding and normal speed. +# input_toggle_fast_forward = space + +# Hold for fast-forward. Releasing button disables fast-forward. +# input_hold_fast_forward = l + +# Key to exit RetroArch cleanly. +# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. +# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. +input_exit_emulator = "escape" + +# Applies next and previous shader in directory. +input_shader_next = "m" +input_shader_prev = "n" +# input_shader_toggle = comma + +# Hold button down to rewind. Rewinding must be enabled. +input_rewind = "r" + +# Toggle between recording and not. +# input_movie_record_toggle = o + +# Toggle between paused and non-paused state +# input_pause_toggle = p + +# Frame advance when content is paused +# input_frame_advance = k + +# Reset the content. +# input_reset = h + +# Cheats. +# input_cheat_index_plus = y +# input_cheat_index_minus = t +# input_cheat_toggle = u + +# Mute/unmute audio +# input_audio_mute = f9 + +# Take screenshot +# input_screenshot = f8 + +# Netplay flip users. +# input_netplay_flip_players = i + +# Hold for slowmotion. +# input_slowmotion = e + +# Toggles sync to exact content framerate. +# input_toggle_vrr_runloop = + +# Enable other hotkeys. +# If this hotkey is bound to either keyboard, joybutton or joyaxis, +# all other hotkeys will be disabled unless this hotkey is also held at the same time. +# This is useful for RETRO_KEYBOARD centric implementations +# which query a large area of the keyboard, where it is not desirable +# that hotkeys get in the way. + +# Alternatively, all hotkeys for keyboard could be disabled by the user. +input_enable_hotkey_btn = "11" +# hotkey input is mapped to another action. +# input_hotkey_block_delay = "5" + +# Increases audio volume. +# input_volume_up = kp_plus +# Decreases audio volume. +# input_volume_down = kp_minus + +# Toggles to next overlay. Wraps around. +# input_overlay_next = + +# Toggles eject for disks. Used for multiple-disk content. +# input_disk_eject_toggle = + +# Cycles through disk images. Use after ejecting. +# Complete by toggling eject again. +# input_disk_next = + +# Toggles menu. +# input_menu_toggle = f1 + +# Toggles display of on-screen technical statistics. +# input_toggle_statistics = + +# RetroPad button combination to toggle menu +# 0: None +# 1: Down + Y + L1 + R1 +# 2: L3 + R3 +# 3: L1 + R1 + Start + Select +# 4: Start + Select +# 5: L3 + R1 +# 6: L1 + R1 +# 7: Hold Start (2 seconds) +# 8: Hold Select (2 seconds) +# 9: Down + Select +# 10: L2 + R2 +input_menu_toggle_gamepad_combo = "0" + +# RetroPad button combination to quit +# 0: None +# 1: Down + Y + L1 + R1 +# 2: L3 + R3 +# 3: L1 + R1 + Start + Select +# 4: Start + Select +# 5: L3 + R1 +# 6: L1 + R1 +# 7: Hold Start (2 seconds) +# 8: Hold Select (2 seconds) +# 9: Down + Select +# 10: L2 + R2 +# input_quit_gamepad_combo = 0 + +# allow any RetroPad to control the menu +all_users_control_menu = "true" + +# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, +# and keeps the mouse pointer inside the window to allow relative mouse input +# to work better. +# input_grab_mouse_toggle = f11 + +#### Menu + +# If disabled, will hide 'Online Updater' inside the menu. +menu_show_online_updater = "false" + +# If disabled, will hide the ability to update cores (and core info files) inside the menu. +menu_show_core_updater = "false" + +# If disabled, the libretro core will keep running in the background when we +# are in the menu. +# menu_pause_libretro = false + +# If disabled, we use separate controls for menu operation. +menu_unified_controls = "true" + +# Enable mouse controls inside the menu. +# menu_mouse_enable = false + +# Enable touch controls inside the menu. +# menu_pointer_enable = false + +# Shows current date and/or time inside menu. +# menu_timedate_enable = true + +# Shows current battery level inside menu. +# menu_battery_level_enable = true + +# Shows current core inside menu. +# menu_core_enable = true + +# Path to an image to set as menu wallpaper. +# menu_wallpaper = + +# Dynamically load a new wallpaper depending on context. +# menu_dynamic_wallpaper_enable = false + +# Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts +# menu_thumbnails = 0 +# menu_left_thumbnails = 0 + +# Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically. +# menu_navigation_wraparound_enable = false + +# Filter files being shown in filebrowser by supported extensions. +# menu_navigation_browser_filter_supported_extensions_enable = true + +# Collapse subgroup settings into main group to create one big listing of settings +# per category. +# menu_collapse_subgroups_enable = false + +#### Core +# +# Prevent libretro cores from closing RetroArch on exit by loading a dummy core. +# load_dummy_on_core_shutdown = "true" + +# Check for firmware requirement(s) before loading a content. +# check_firmware_before_loading = "false" + +#### User Interface + +# Start UI companion driver's interface on boot (if available). +# ui_companion_start_on_boot = true + +# Toggle companion UI on startup (currently only used to show the WIMP UI) +# ui_companion_toggle = false + +# Only init the WIMP UI for this session if this is enabled +# desktop_menu_enable = true + +#### Camera + +# Override the default camera device the camera driver uses. This is driver dependant. +# camera_device = + +# Override the default privacy permission for cores that want to access camera services. Is "false" by default. +# camera_allow = false + +#### Location + +# Override the default privacy permission for cores that want to access location services. Is "false" by default. +# location_allow = false + +#### Core Updater + +# URL to core update directory on buildbot. +# core_updater_buildbot_url = "http://buildbot.libretro.com" + +# URL to assets update directory on buildbot. +# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" + +# After downloading, automatically extract archives that the downloads are contained inside. +# core_updater_auto_extract_archive = true + +#### Network + +# When being client over netplay, use keybinds for user 1. +# netplay_client_swap_input = false + +# The username of the person running RetroArch. This will be used for playing online, for instance. +# netplay_nickname = + +# The amount of delay frames to use for netplay. Increasing this value will increase +# performance, but introduce more latency. +# netplay_delay_frames = 0 + +# Netplay mode for the current user. +# false is Server, true is Client. +# netplay_mode = false + +# Enable or disable spectator mode for the user during netplay. +# netplay_spectator_mode_enable = false + +# The IP Address of the host to connect to. +# netplay_ip_address = + +# The port of the host IP Address. Can be either a TCP or UDP port. +# netplay_ip_port = 55435 + +# Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems. +# netplay_use_mitm_server = false + +# The requested MITM server to use. +# netplay_mitm_server = "nyc" + +#### Directory + +# Sets the System/BIOS directory. +# Implementations can query for this directory to load BIOSes, system-specific configs, etc. +system_directory = "/home/hoon/RetroPie/BIOS" + +# Save all downloaded files to this directory. +# core_assets_directory = + +# Assets directory. This location is queried by default when menu interfaces try to look for +# loadable assets, etc. +# assets_directory = + +# Dynamic wallpapers directory. The place to store the wallpapers dynamically +# loaded by the menu depending on context. +# dynamic_wallpapers_directory = + +# Thumbnails directory. To store thumbnail files. +# thumbnails_directory = + +# File browser directory. Sets start directory for menu file browser. +rgui_browser_directory = "/home/hoon/RetroPie/roms" + +# Core directory for libretro core implementations. +# libretro_directory = + +# Core info directory for libretro core information. +# libretro_info_path = + +# Path to content database directory. +# content_database_path = + +# Path to cheat database directory. +# cheat_database_path = + +# Defines a directory where CPU-based video filters are kept. +# video_filter_dir = + +# Directory where DSP plugins are kept. +# audio_filter_dir = + +# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. +# video_shader_dir = + +# Recording output directory. Where recordings are saved. +# recording_output_directory = + +# Recording config directory. Where recording settings are kept. +# recording_config_directory = + +# Overlay directory. Where overlays are kept for easy access. +# overlay_directory = + +# Directory to dump screenshots to. +# screenshot_directory = + +# Directory for joypad autoconfigs. +# If a joypad is plugged in, that joypad will be autoconfigured if a config file +# corresponding to that joypad is present in joypad_autoconfig_dir. +# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. +# Autoconfigs can be created with manually, or with the frontend. +# Requires input_autodetect_enable to be enabled. +joypad_autoconfig_dir = "/opt/retropie/configs/all/retroarch-joypads" +# input_remapping_directory = + +# Save all playlists/collections to this directory. +# playlist_directory = + +# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... +# This will be overridden by explicit command line options. +# savefile_directory = + +# Save all save states (*.state) to this directory. +# This will be overridden by explicit command line options. +# savestate_directory = + +# If set to a directory, content which is temporarily extracted +# will be extracted to this directory. +cache_directory = "/tmp/retroarch" + +#### RetroAchievements + +# Enable the RetroAchievements feature. +# cheevos_enable = false + +# RetroAchievements.org credentials. +# cheevos_username = +# cheevos_password = + +# Show a popup when logging in to RetroAchievements. +# cheevos_visibility_account = true + +# The hardcore mode disables savestates and cheating features. Achievements +# earned in hardcore mode are uniquely marked so that you can show others +# what you've achieved without emulator assistance features. +# cheevos_hardcore_mode_enable = true + +# Show a popup when an achievement is unlocked. +# cheevos_visibility_unlock = true + +# Play the 'unlock' audio sound when an achievement is unlocked. +# cheevos_unlock_sound_enable = false + +# Take a screenshot when an achievement is triggered. +# cheevos_auto_screenshot = false + +# Show a popup when all achievements for a game are unlocked. +# cheevos_visibility_mastery = true + +# Shows additional diagnostic and error messages +# cheevos_verbose_enable = false + +# Show achievements' badges in Quick Menu > Achievements List. +# (note: has no effect if menu_driver = rgui). +# cheevos_badges_enable = false + +# Show an on-screen indicator when attempting challenging achievements +# to provide feedback when the attempt has failed (for achievements that +# support it) +# cheevos_challenge_indicators = true + +# Shows a message when a leaderboard activates. +# cheevos_visibility_lboard_start = true + +# Shows a message with your score when a leaderboard is submitted to the server. +# cheevos_visibility_lboard_submit = true + +# Shows an on-screen tracker with the current value of active leaderboards. +# cheevos_visibility_lboard_trackers = true + +# Send some messages to the RetroAchievements.org saying, for example, +# where you are in the game, how many lives you have, your score, etc. +# cheevos_richpresence_enable = true + +# Even after unlocking achievements in previous sessions, you may still want +# to see them triggering in the current session. (encore mode) +# cheevos_start_active = false + +# Unnoficial achievements are used only for achievement creators and testers. +# cheevos_test_unofficial = false + +#### Misc + +# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. +rewind_enable = "false" + +# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. +# The buffer should be approx. 20MB per minute of buffer time. +rewind_buffer_size = "10" + +# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. +rewind_granularity = "2" + +# Pause gameplay when window focus is lost. +# pause_nonactive = true + +# Pause gameplay when controller disconnects. +# pause_on_disconnect = true + +# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. +# The interval is measured in seconds. A value of 0 disables autosave. +# autosave_interval = + +# Records video after CPU video filter. +# video_post_filter_record = false + +# Records output of GPU shaded material if available. +# video_gpu_record = false + +# Screenshots output of GPU shaded material if available. +video_gpu_screenshot = "true" + +# Watch content shader files for changes and auto-apply as necessary. +# video_shader_watch_files = false + +# Block SRAM from being overwritten when loading save states. +# Might potentially lead to buggy games. +# block_sram_overwrite = false + +# When saving a savestate, save state index is automatically increased before +# it is saved. +# Also, when loading content, the index will be set to the highest existing index. +# There is no upper bound on the index. +# savestate_auto_index = false + +# Slowmotion ratio. When slowmotion, content will slow down by factor. +# slowmotion_ratio = 3.0 + +# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). +# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. +# Do not rely on this cap to be perfectly accurate. +# If this is set at 0, then fastforward ratio is unlimited (no FPS cap) +# fastforward_ratio = 0.0 + +# Enable stdin/network command interface. +# network_cmd_enable = false +# network_cmd_port = 55355 +# stdin_cmd_enable = false + +# Enable Sustained Performance Mode in Android 7.0+ +# sustained_performance_mode = true + +# File format to use when writing playlists to disk +# playlist_use_old_format = false + +# Keep track of how long each core+content has been running for over time +content_runtime_log = "false" + +# vibrate_on_keypress = false + +# Enable device vibration for supported cores +# enable_device_vibration = false + +# Enable game mode on supported platforms. +# Depending on the system, it can result in more stable frame times, less audio +# crackling, better performance and lower latency. On Linux, Feral GameMode +# needs to be installed (https://github.com/FeralInteractive/gamemode). +# +# gamemode_enable = true +global_core_options = "true" +input_enable_hotkey = "nul" +auto_remaps_enable = "true" +remap_save_on_exit = "false" +rgui_aspect_ratio_lock = "2" +rgui_switch_icons = "false" +menu_rgui_shadows = "true" +rgui_menu_color_theme = "29" +menu_show_restart_retroarch = "false" +menu_disable_search_button = "true" +quick_menu_show_close_content = "false" +quick_menu_show_add_to_favorites = "false" +quick_menu_show_replay = "false" +quick_menu_show_start_recording = "false" +quick_menu_show_start_streaming = "false" +menu_show_overlays = "false" +menu_show_load_content_animation = "false" +core_info_cache_enable = "false" +xmb_show_add = "false" +xmb_show_history = "false" +xmb_show_images = "false" +xmb_show_music = "false" +xmb_shadows_enable = "false" +quit_press_twice = "false" +sort_savestates_enable = "false" +sort_savefiles_enable = "false" + +input_exit_emulator_btn = "9" diff --git a/docs/추억게임-추천정리.md b/docs/추억게임-추천정리.md new file mode 100644 index 0000000..60f1f3a --- /dev/null +++ b/docs/추억게임-추천정리.md @@ -0,0 +1,183 @@ +# RetroPie 추억 게임 · 추천 정리 + +이전 대화에서 **펭귄 남극여행**을 포함한 추억작 정리부터 **PS1 / MAME 추천**까지를 모은 메모입니다. +(ROM 다운로드 사이트·불법 경로 안내는 없음. 합법으로 구한 롬 기준.) + +기본 ROM 경로: `/home/hoon/RetroPie/roms/` + +--- + +## 1. 추억작 — 기종 · ES 메뉴 · ROM 위치 + +사용자가 말한 추억: 스노우브라더스, 슈퍼마리오, 테트리스, 철권, **펭귄 남극여행**, 서커스. + +| 추억 이름 | 원래 기종 | ES에서 고를 이름 | ROM 위치 (당시 기준) | +|-----------|-----------|------------------|----------------------| +| **스노우브라더스** | NES / 메가드라이브 / 아케이드 | Nintendo… / Sega Mega Drive / Arcade | `nes/Snow Brothers (USA).zip` · `megadrive/Snow Bros. - Nick & Tom (Japan).zip` · Arcade `snowbros` 등 | +| **슈퍼마리오** | NES → SNES | Nintendo… / Super Nintendo… | `nes/Super Mario Bros.*.zip` · `snes/Super Mario World*.zip` 등 | +| **테트리스** | GB · NES 등 | Game Boy / Nintendo… | `gb/Tetris (World).zip` · `nes/Tetris (USA).zip` | +| **철권** | 아케이드 · **PS1** | Arcade / PlayStation | 초기엔 정식판 부족 → 이후 PS1 **Tekken 3**, Arcade 철권 계열 추가됨 | +| **펭귄 남극여행** | **MSX** (영문: *Antarctic Adventure*) | **MSX** | `msx/Antarctic Adventure (Japan).zip` / Europe · 후속 `Penguin Adventure` | +| **서커스** | 보통 **서커스 찰리** (MSX/NES) | MSX / Nintendo… | `msx/Circus Charlie (Japan).zip` · `nes/Circus Charlie (Japan).zip` | + +### ES에서 바로 찾기 +- 스노우·마리오1·테트리스(패미) → **Nintendo Entertainment System** +- 마리오 월드·카트 → **Super Nintendo** +- 테트리스(손바닥 그 느낌) → **Game Boy** → `Tetris (World)` 추천 +- **남극여행·서커스 찰리** → **MSX** +- 철권(집 판) → **PlayStation** · 오락실 판 → **Arcade / MAME** + +--- + +## 2. 땅따먹기 · 지렁이 + +### 19금 땅따먹기 → Gals Panic +- 거의 확실히 **갤즈 패닉 (Gals Panic)** 아케이드 계열. +- 비슷한 장르(사진 없음): **Qix**, **Volfied**, **Ultimate QIX** (NES/GB/MD/PCE 등에 있음). + +**처음 고를 버전** +1. **Gals Panic (Japan, EXPRO-02)** — 원작, “그거” +2. **Gals Panic (Korea)** — 한국 오락실 느낌 +3. 안 되면 **Unprotected** — 호환용 + +**이어서** +| 버전 | 언제 | +|------|------| +| Gals Panic II (Japan) | 2편 | +| Gals Panic 3 / 4 | 더 하고 싶을 때 | +| Gals Panic S / S2 / S3 | S시리즈 (다른 맛) | + +**피하기:** Gals Hustler, Gals Pinball 등 이름만 비슷한 다른 게임 · 불필요한 bootleg. + +**수위(대략):** Japan > Korea ≳ Asia > Export/US. 후기작(4, S3)이 더 센 편. + +파이에서 `galpans3`, `galpani4j` 등은 `skns.zip` 등과 맞춰 로드된 적 있음 → ES **Arcade**. + +### 지렁이 +- 노키아 그 자체는 기본 롬팩에 잘 없음. +- 비슷한 것: MSX `Super Snake` / `Snake It`, GB `Sneaky Snakes`, SNES `Super Snakey`. + +--- + +## 3. 아케이드(오락실) vs 집 기기 + +| ES/계열 | 설명 | +|---------|------| +| **MAME / Arcade** | 오락실 종합 (철권 오락실판, 갤즈패닉, 테트리스 아케이드 등) | +| **CPS1 / CPS2** | 캡콤 기판 (스트리트파이터 등) | +| **Neo Geo** | SNK 오락실(MVS) | +| Namco System 22 / Sega Model 2 | 기판별 (파이에서는 무거울 수 있음) | + +- **Neo Geo CD** ≈ 집 CD판 · **Neo Geo** ≈ 오락실 쪽. +- **철권:** 오락실판 = MAME/Arcade, 집 판 = PS1 **Tekken 3** (다른 판). + +--- + +## 4. PS1 추천 (유명·재밌는 것) + +합법으로 가진 디스크/디지털 기준. 받는 사이트 안내는 없음. + +### 거의 필수급 +- Crash Bandicoot / 2 / Warped +- **CTR - Crash Team Racing** +- **Tekken 3** +- Final Fantasy VII / VIII (디스크 여러 장) +- **Metal Gear Solid** + +### 액션·공포·격투 +- Resident Evil 2 / 3 +- Dino Crisis 2 +- Bloody Roar II +- Marvel vs. Capcom + +### 다른 맛 / 컬트 +- Harvest Moon - Back to Nature +- Pepsiman (Japan) +- Spyro 시리즈 +- Tony Hawk's Pro Skater 2 +- Castlevania: Symphony of the Night + +**파이4 팁:** 가벼운 액션·격투·카트부터. FF·메탈기어는 용량·멀티디스크만 챙기면 됨. +BIOS는 본인 기기 덤프 → `RetroPie/BIOS` (예: `scph1001.bin`). + +--- + +## 5. MAME / 아케이드 추천 + +ROM 경로·사이트는 안내하지 않음. **넣어두면 좋은 작품**만. + +### 추억·바로 재밌는 것 +- Snow Bros / Snow Bros 2·3 +- Circus Charlie +- Tekken / Tekken 2 / Tekken 3 (오락실) +- Gals Panic (Japan) → II / 4 +- Qix / Volfied (수위 없는 땅따먹기) +- Pac-Man / Ms. Pac-Man +- Galaga / Galaxian +- Bubble Bobble / Puzzle Bobble +- Metal Slug (1~X) + +### 격투 +- Street Fighter II (CPS1) +- The King of Fighters ’97 / ’98 (Neo Geo) +- Fatal Fury (아랑전설) +- Samurai Shodown + +### 액션·슈팅 +- Final Fight +- Cadillacs and Dinosaurs (`dino`) +- 1942 / 1943 +- 1941 / U.N. Squadron +- DonPachi / DoDonPachi (취향) + +### 같이 하기 좋은 것 +- NBA Jam +- Sunset Riders +- TMNT (Turtles in Time) +- X-Men (4인) + +### 와이프용 +- Tetris (아케이드 또는 **GB Tetris**) +- Puzzle Bobble, Puyo Puyo, Columns + +**구성 팁:** 처음엔 10~20개만. MAME는 parent/클론 세트 맞추기. +파이는 가벼운 것 위주, 무거운 격투·3D는 미니PC MAME가 편할 수 있음. + +### 스노우브라더스(아케이드)만 +1. **Snow Bros. - Nick & Tom (set 1)** — 원작, 무난 +2. (선택) Dooyong license +- 이어서: Snow Bros. 2, Snow Brothers 3 +- 피할 것: Snow **Board** Championship, Snowball Bingo, 불필요한 bootleg + +--- + +## 6. 설치해 둔 적 있는 것들 (대화 중 반영) + +대화 시점에 파이로 넣은/맞춘 예: + +| 구분 | 게임 | +|------|------| +| PlayStation | Tekken 3, DB GT Final Bout, FF7/FF8 (디스크 일부), Crash | +| Arcade | Snow Bros / 3, Gals Panic 3·4·S3, dino, 1942b 등 | +| Neo Geo | KOF ’98 / 2002 + `neogeo.zip` | +| Mega CD | Sonic CD (+ BIOS 필요했던 적 있음) | +| Genesis | Sonic 1·2·3·앤클스 | + +안 되면 Arcade 에뮬을 **lr-fbneo**로 바꿔 보기. + +--- + +## 7. 한줄 요약 + +| 하고 싶은 것 | 어디 | +|--------------|------| +| **펭귄 남극여행** | **MSX** → Antarctic Adventure | +| 서커스 찰리 | MSX / NES | +| 와이프 테트리스 | **Game Boy → Tetris** | +| 19금 땅따먹기 | **Arcade → Gals Panic** | +| 집 철권 | **PS1 Tekken 3** | +| 오락실 철권·스노우·메탈슬러그 | **Arcade / MAME / Neo Geo** | + +--- + +*출처: 대화 로그 (약 2026-08-23 전후). ROM 유무는 이후 파일 추가·삭제로 달라질 수 있음.*