Add RetroPie configs backup from /opt/retropie/configs
키 설정·패드 매핑·에뮬 설정을 sync-configs.sh로 동기화. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
359
configs/n64/GLideN64.custom.ini
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359
configs/n64/GLideN64.custom.ini
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@@ -0,0 +1,359 @@
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; Custom game settings
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[General]
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version=13
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[TWINE]
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Good_Name=007 - The World Is Not Enough (E)(U)
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frameBufferEmulation\N64DepthCompare=1
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[40%20WINKS]
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Good_Name=40 Winks (E) (M3) (Prototype)
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graphics2D\enableNativeResTexrects=1
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[BAKU-BOMBERMAN]
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Good_Name=Baku Bomberman (J) [!]
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generalEmulation\enableLegacyBlending=0
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[BIOFREAKS]
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Good_Name=Bio F.R.E.A.K.S. (E)(U)
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frameBufferEmulation\copyToRDRAM=1
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[BioHazard%20II]
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Good_Name=Biohazard 2 (J)
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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frameBufferEmulation\copyDepthToRDRAM=0
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[BOMBERMAN64E]
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Good_Name=Bomberman 64 (E) [!]
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generalEmulation\enableLegacyBlending=0
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[BOMBERMAN64U]
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Good_Name=Bomberman 64 (U) [!]
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generalEmulation\enableLegacyBlending=0
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[362D06B6]
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Good_Name=Densha de Go! 64 (J)
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generalEmulation\enableLegacyBlending=0
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[68D128AE]
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Good_Name=Densha de Go! 64 (J) (Localization Patch v1.01)
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generalEmulation\enableLegacyBlending=0
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[52150A67]
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Good_Name=Bokujou Monogatari 2 (J)
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frameBufferEmulation\N64DepthCompare=1
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[67000C2B]
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Good_Name=Eikou no Saint Andrews (J)
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frameBufferEmulation\forceDepthBufferClear=1
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[CAL%20SPEED]
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Good_Name=California Speed (U)
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frameBufferEmulation\bufferSwapMode=1
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[CASTLEVANIA2]
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Good_Name=Castlevania - Legacy Of Darkness (E)(U)
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frameBufferEmulation\copyToRDRAM=1
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[DMPJ]
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Good_Name=Mario Artist Paint Studio (J) (64DD)
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\nativeResFactor=1
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generalEmulation\rdramImageDitheringMode=0
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[DMTJ]
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Good_Name=Mario Artist Talent Studio (J) (64DD)
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frameBufferEmulation\copyAuxToRDRAM=1
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[DINO%20PLANET]
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Good_Name=Dinosaur Planet (Dec 2000 Beta)
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frameBufferEmulation\copyToRDRAM=1
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frameBufferEmulation\copyAuxToRDRAM=1
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[DONKEY%20KONG%2064]
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Good_Name=Donkey Kong 64 (E)(J)(U)
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frameBufferEmulation\copyDepthToRDRAM=1
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frameBufferEmulation\N64DepthCompare=0
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[DR.MARIO%2064]
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Good_Name=Dr. Mario 64 (U)
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[EXTREME_G]
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Good_Name=Extreme-G (E)
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frameBufferEmulation\N64DepthCompare=1
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[EXTREME-G]
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Good_Name=Extreme-G (J)
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frameBufferEmulation\N64DepthCompare=1
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[EXTREMEG]
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Good_Name=Extreme-G (U)
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frameBufferEmulation\N64DepthCompare=1
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[EXTREME%20G%202]
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Good_Name=Extreme-G XG2 (E) (U)
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frameBufferEmulation\N64DepthCompare=1
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[208E05CD]
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Good_Name=Extreme-G XG2 (J)
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frameBufferEmulation\N64DepthCompare=1
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[F1%20POLE%20POSITION%2064]
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Good_Name=F-1 Pole Position 64 (E)(U)
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frameBufferEmulation\copyToRDRAM=1
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[FLAPPYBIRD64]
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Good_Name=FlappyBird64
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[GOEMON2%20DERODERO]
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Good_Name=Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori (J)
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graphics2D\enableNativeResTexrects=1
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[GOEMONS%20GREAT%20ADV]
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Good_Name=Goemons Great Adventure (U)
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graphics2D\enableNativeResTexrects=1
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[HARVESTMOON64]
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Good_Name=Harvest Moon 64 (U)
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frameBufferEmulation\N64DepthCompare=1
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[5CFA0A2E]
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Good_Name=Heiwa Pachinko World 64 (J)
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frameBufferEmulation\copyToRDRAM=1
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[HEXEN]
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Good_Name=Hexen (E)(F)(G)(J)(U)
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frameBufferEmulation\copyToRDRAM=1
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[HUMAN%20GRAND%20PRIX]
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Good_Name=Human Grand Prix - New Generation (J)
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frameBufferEmulation\copyToRDRAM=1
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[I%20S%20S%2064]
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Good_Name=International Superstar Soccer 64 (E) (U)
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frameBufferEmulation\N64DepthCompare=1
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[JET%20FORCE%20GEMINI]
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Good_Name=Jet Force Gemini (E)(U)
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[J%20F%20G%20DISPLAY]
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Good_Name=Jet Force Gemini Kiosk Demo (U)
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[J%20WORLD%20SOCCER3]
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Good_Name=Jikkyou World Soccer 3 (J)
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frameBufferEmulation\N64DepthCompare=1
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[301E07CC]
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Good_Name=Mahjong Master (J)
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frameBufferEmulation\N64DepthCompare=1
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[DMGJ]
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Good_Name=Mario Artist Polygon Studio (J)
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frameBufferEmulation\copyAuxToRDRAM=1
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[KEN%20GRIFFEY%20SLUGFEST]
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Good_Name=Ken Griffey Jr.'s Slugfest
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frameBufferEmulation\fbInfoDisabled=0
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[KIRBY64]
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Good_Name=Kirby 64 - The Crystal Shards (E)(J)(U)
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graphics2D\enableNativeResTexrects=1
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[MARIOGOLF64]
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Good_Name=Mario Golf (E)(J)(U)
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frameBufferEmulation\copyDepthToRDRAM=0
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[MARIOKART64]
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Good_Name=Mario Kart 64 (E)(J)(U)
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graphics2D\enableNativeResTexrects=1
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graphics2D\enableTexCoordBounds=1
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[MARIO%20STORY]
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Good_Name=Mario Story (J)
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frameBufferEmulation\copyToRDRAM=1
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[MEGA%20MAN%2064]
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Good_Name=Mega Man 64 (U)
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graphics2D\correctTexrectCoords=2
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[MEGAMAN%2064]
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Good_Name=Mega Man 64 (Proto)
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graphics2D\correctTexrectCoords=2
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[MLB%20FEATURING%20K%20G%20JR]
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Good_Name=Major League Baseball Featuring Ken Griffey Jr.
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frameBufferEmulation\fbInfoDisabled=0
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[MYSTICAL%20NINJA2%20SG]
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Good_Name=Mystical Ninja 2 Starring Goemon (E)
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graphics2D\enableNativeResTexrects=1
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[NASCAR%202000]
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Good_Name=NASCAR 2000 (U)
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frameBufferEmulation\copyToRDRAM=1
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[NASCAR%2099]
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Good_Name=NASCAR 99 (U)
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frameBufferEmulation\copyToRDRAM=1
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[NUD-DMPJ-JPN_convert]
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Good_Name=Mario Paint Studio (cart hack)
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frameBufferEmulation\copyFromRDRAM=1
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[NUD-DMTJ-JPN_convert]
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Good_Name=Mario Artist Talent Studio (cart hack)
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frameBufferEmulation\copyAuxToRDRAM=1
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[OGREBATTLE64]
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Good_Name=Ogre Battle 64 - Person of Lordly Caliber (U)
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graphics2D\enableTexCoordBounds=1
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[OLYMPIC%20HOCKEY]
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Good_Name=Olympic Hockey Nagano '98 (E)(J)(U)
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frameBufferEmulation\bufferSwapMode=1
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[PAPER%20MARIO]
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Good_Name=Paper Mario (E)(U)
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frameBufferEmulation\copyToRDRAM=1
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graphics2D\enableTexCoordBounds=1
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[PENNY%20RACERS]
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Good_Name=Penny Racers (E)(U)
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frameBufferEmulation\copyToRDRAM=0
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[PERFECT%20STRIKER]
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Good_Name=Jikkyou J.League Perfect Striker (J)
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frameBufferEmulation\N64DepthCompare=1
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[POKEMON%20SNAP]
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Good_Name=Pokemon Snap (U)
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generalEmulation\rdramImageDitheringMode=1
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyToRDRAM=1
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frameBufferEmulation\fbInfoDisabled=0
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[POKEMON%20STADIUM]
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Good_Name=Pokemon Stadium (U)
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frameBufferEmulation\copyDepthToRDRAM=0
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[POKEMON%20STADIUM%202]
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Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
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frameBufferEmulation\copyToRDRAM=0
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frameBufferEmulation\copyDepthToRDRAM=0
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[POKEMON%20STADIUM%20G%26S]
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Good_Name=Pokemon Stadium Kin Gin (J)
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frameBufferEmulation\copyToRDRAM=0
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frameBufferEmulation\copyDepthToRDRAM=0
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[PUZZLE%20LEAGUE%20N64]
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Good_Name=Pokemon Puzzle League (E)(F)(G)(U)
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texture\enableHalosRemoval=1
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[RAT%20ATTACK]
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Good_Name=Rat Attack
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frameBufferEmulation\fbInfoDisabled=0
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[RESIDENT%20EVIL%20II]
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Good_Name=Resident Evil 2 (E)(U)
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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frameBufferEmulation\copyDepthToRDRAM=0
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[ROCKMAN%20DASH]
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Good_Name=Rockman Dash - Hagane no Boukenshin (J)
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graphics2D\correctTexrectCoords=2
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[RUSH%202]
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Good_Name=Rush 2 - Extreme Racing USA (E)(U)
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frameBufferEmulation\bufferSwapMode=1
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graphics2D\correctTexrectCoords=2
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[SAN%20FRANCISCO%20RUSH]
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Good_Name=San Francisco Rush Extreme Racing (U)
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frameBufferEmulation\bufferSwapMode=1
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graphics2D\enableNativeResTexrects=2
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[S.F.RUSH]
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Good_Name=San Francisco Rush Extreme Racing (E)
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frameBufferEmulation\bufferSwapMode=1
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graphics2D\enableNativeResTexrects=2
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[S.F.%20RUSH]
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Good_Name=San Francisco Rush Extreme Racing (U)
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frameBufferEmulation\bufferSwapMode=1
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graphics2D\enableNativeResTexrects=2
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[SHADOWMAN]
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Good_Name=Shadow Man (B)(E)(F)(G)(U)
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frameBufferEmulation\copyDepthToRDRAM=0
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[SPACE%20INVADERS]
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Good_Name=Space Invaders (U)
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frameBufferEmulation\copyToRDRAM=0
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[SILICON%20VALLEY]
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Good_Name=Space Station Silicon Valley (U)
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frameBufferEmulation\copyToRDRAM=1
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[STAR%20TWINS]
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Good_Name=Star Twins (J)
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frameBufferEmulation\fbInfoDisabled=0
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[TEST]
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Good_Name=Mario Artist Paint Studio (J) (1999-02-11 Prototype) (64DD)
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frameBufferEmulation\copyAuxToRDRAM=1
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frameBufferEmulation\copyFromRDRAM=1
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generalEmulation\rdramImageDitheringMode=0
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[TETRISPHERE]
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Good_Name=Tetrisphere (E)(U)
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graphics2D\correctTexrectCoords=2
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[TIGGER%27S%20HONEY%20HUNT]
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Good_Name=Tiggers Honey Hunt (E)(U)
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frameBufferEmulation\N64DepthCompare=1
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[TONIC%20TROUBLE]
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Good_Name=Tonic Trouble (E)(U)
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frameBufferEmulation\copyToRDRAM=1
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[TG%20RALLY%202]
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Good_Name=TG Rally 2 (E)
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frameBufferEmulation\copyToRDRAM=1
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[TOP%20GEAR%20RALLY%202]
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Good_Name=Top Gear Rally 2 (E)(J)(U)
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frameBufferEmulation\copyToRDRAM=1
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[TUROK_DINOSAUR_HUNTE]
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Good_Name=Turok - Dinosaur Hunter (E)(G)(U)(J)
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frameBufferEmulation\copyDepthToRDRAM=1
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[WAVE%20RACE%2064]
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Good_Name=Wave Race 64 (E)(U)(J)
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frameBufferEmulation\copyToRDRAM=1
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[W.G.%203DHOCKEY]
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Good_Name=Wayne Gretzky's 3D Hockey (E)(U)
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frameBufferEmulation\bufferSwapMode=1
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[WGHOCKEY]
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Good_Name=Wayne Gretzky's 3D Hockey (J)
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frameBufferEmulation\bufferSwapMode=1
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1
configs/n64/GLideN64_config_version.ini
Normal file
1
configs/n64/GLideN64_config_version.ini
Normal file
@@ -0,0 +1 @@
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29
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77
configs/n64/InputAutoCfg.ini
Normal file
77
configs/n64/InputAutoCfg.ini
Normal file
@@ -0,0 +1,77 @@
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; InputAutoCfg.ini for Mupen64Plus SDL Input plugin
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; Keyboard_START
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[Keyboard]
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plugged = True
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plugin = 2
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mouse = False
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DPad R = key(100)
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DPad L = key(97)
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DPad D = key(115)
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DPad U = key(119)
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Start = key(13)
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Z Trig = key(122)
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B Button = key(306)
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A Button = key(304)
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C Button R = key(108)
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C Button L = key(106)
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C Button D = key(107)
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C Button U = key(105)
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R Trig = key(99)
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L Trig = key(120)
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Mempak switch = key(44)
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Rumblepak switch = key(46)
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X Axis = key(276,275)
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Y Axis = key(273,274)
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; Keyboard_END
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; Pro Controller_START
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[Pro Controller]
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plugged = True
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plugin = 2
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mouse = False
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AnalogDeadzone = 4096,4096
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AnalogPeak = 32768,32768
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Mempak switch =
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Rumblepak switch =
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C Button L = hat(0 Left)
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R Trig =
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C Button R = button(11)
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B Button =
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C Button U = button(3)
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A Button = button(0)
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C Button D = button(1)
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Start = button(4)
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X Axis = axis(0-, 0+)
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Y Axis = axis(1+, 1-)
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Z Trig =
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; Pro Controller_END
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; 8BitDo Ultimate Wireless / Pro 2 Wired Controller_START
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[8BitDo Ultimate Wireless / Pro 2 Wired Controller]
|
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plugged = True
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plugin = 2
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mouse = False
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AnalogDeadzone = 4096,4096
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AnalogPeak = 32768,32768
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Mempak switch =
|
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Rumblepak switch =
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C Button D = button(1) axis(4+)
|
||||
DPad L = hat(0 Left)
|
||||
C Button L = axis(3-)
|
||||
DPad R = hat(0 Right)
|
||||
DPad D = hat(0 Down)
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C Button U = button(3) axis(4-)
|
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L Trig = axis(2+)
|
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C Button R = axis(3+)
|
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B Button = button(2)
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A Button = button(0)
|
||||
DPad U = hat(0 Up)
|
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Start = button(6)
|
||||
X Axis = axis(0-,0+)
|
||||
Y Axis = axis(1-,1+)
|
||||
Z Trig = button(4)
|
||||
; 8BitDo Ultimate Wireless / Pro 2 Wired Controller_END
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||||
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||||
5
configs/n64/emulators.cfg
Normal file
5
configs/n64/emulators.cfg
Normal file
@@ -0,0 +1,5 @@
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mupen64plus-GLideN64 = "/opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-GLideN64 %ROM% %XRES%x%YRES% 0 --set Video-GLideN64[UseNativeResolutionFactor]\=1"
|
||||
mupen64plus-GLideN64-highres = "/opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-GLideN64 %ROM% %XRES%x%YRES% 0 --set Video-GLideN64[UseNativeResolutionFactor]\=2"
|
||||
mupen64plus-gles2n64 = "/opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-n64 %ROM%"
|
||||
lr-mupen64plus-next = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mupen64plus-next/mupen64plus_next_libretro.so --config /opt/retropie/configs/n64/retroarch.cfg %ROM%"
|
||||
default = "lr-mupen64plus-next"
|
||||
BIN
configs/n64/font.ttf
Normal file
BIN
configs/n64/font.ttf
Normal file
Binary file not shown.
52
configs/n64/mupen64plus.cfg
Normal file
52
configs/n64/mupen64plus.cfg
Normal file
@@ -0,0 +1,52 @@
|
||||
# Mupen64Plus Configuration File
|
||||
# This file is automatically read and written by the Mupen64Plus Core library
|
||||
|
||||
[Transferpak]
|
||||
|
||||
# Filename of the GB ROM to load into transferpak 1
|
||||
GB-rom-1 = ""
|
||||
# Filename of the GB RAM to load into transferpak 1
|
||||
GB-ram-1 = ""
|
||||
# Filename of the GB ROM to load into transferpak 2
|
||||
GB-rom-2 = ""
|
||||
# Filename of the GB RAM to load into transferpak 2
|
||||
GB-ram-2 = ""
|
||||
# Filename of the GB ROM to load into transferpak 3
|
||||
GB-rom-3 = ""
|
||||
# Filename of the GB RAM to load into transferpak 3
|
||||
GB-ram-3 = ""
|
||||
# Filename of the GB ROM to load into transferpak 4
|
||||
GB-rom-4 = ""
|
||||
# Filename of the GB RAM to load into transferpak 4
|
||||
GB-ram-4 = ""
|
||||
|
||||
|
||||
[UI-Console]
|
||||
|
||||
# Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
|
||||
Version = 1.000000
|
||||
# Directory in which to search for plugins
|
||||
PluginDir = "./"
|
||||
# Filename of video plugin
|
||||
VideoPlugin = "mupen64plus-video-rice.so"
|
||||
# Filename of audio plugin
|
||||
AudioPlugin = "mupen64plus-audio-sdl.so"
|
||||
# Filename of input plugin
|
||||
InputPlugin = "mupen64plus-input-sdl.so"
|
||||
# Filename of RSP plugin
|
||||
RspPlugin = "mupen64plus-rsp-hle.so"
|
||||
|
||||
[Video-General]
|
||||
VerticalSync = True
|
||||
[Video-GLideN64]
|
||||
configVersion = 29
|
||||
bilinearMode = 1
|
||||
EnableFBEmulation = True
|
||||
UseNativeResolutionFactor = 1
|
||||
EnableLegacyBlending = True
|
||||
ThreadedVideo = True
|
||||
BufferSwapMode = 2
|
||||
EnableHybridFilter = False
|
||||
EnableInaccurateTextureCoordinates = True
|
||||
[Video-Rice]
|
||||
ScreenUpdateSetting = 7
|
||||
52
configs/n64/mupen64plus.cfg.rp-dist
Normal file
52
configs/n64/mupen64plus.cfg.rp-dist
Normal file
@@ -0,0 +1,52 @@
|
||||
# Mupen64Plus Configuration File
|
||||
# This file is automatically read and written by the Mupen64Plus Core library
|
||||
|
||||
[Transferpak]
|
||||
|
||||
# Filename of the GB ROM to load into transferpak 1
|
||||
GB-rom-1 = ""
|
||||
# Filename of the GB RAM to load into transferpak 1
|
||||
GB-ram-1 = ""
|
||||
# Filename of the GB ROM to load into transferpak 2
|
||||
GB-rom-2 = ""
|
||||
# Filename of the GB RAM to load into transferpak 2
|
||||
GB-ram-2 = ""
|
||||
# Filename of the GB ROM to load into transferpak 3
|
||||
GB-rom-3 = ""
|
||||
# Filename of the GB RAM to load into transferpak 3
|
||||
GB-ram-3 = ""
|
||||
# Filename of the GB ROM to load into transferpak 4
|
||||
GB-rom-4 = ""
|
||||
# Filename of the GB RAM to load into transferpak 4
|
||||
GB-ram-4 = ""
|
||||
|
||||
|
||||
[UI-Console]
|
||||
|
||||
# Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
|
||||
Version = 1.000000
|
||||
# Directory in which to search for plugins
|
||||
PluginDir = "./"
|
||||
# Filename of video plugin
|
||||
VideoPlugin = "mupen64plus-video-rice.so"
|
||||
# Filename of audio plugin
|
||||
AudioPlugin = "mupen64plus-audio-sdl.so"
|
||||
# Filename of input plugin
|
||||
InputPlugin = "mupen64plus-input-sdl.so"
|
||||
# Filename of RSP plugin
|
||||
RspPlugin = "mupen64plus-rsp-hle.so"
|
||||
|
||||
[Video-General]
|
||||
VerticalSync = True
|
||||
[Video-GLideN64]
|
||||
configVersion = 29
|
||||
bilinearMode = 1
|
||||
EnableFBEmulation = True
|
||||
UseNativeResolutionFactor = 1
|
||||
EnableLegacyBlending = True
|
||||
ThreadedVideo = True
|
||||
BufferSwapMode = 2
|
||||
EnableHybridFilter = False
|
||||
EnableInaccurateTextureCoordinates = True
|
||||
[Video-Rice]
|
||||
ScreenUpdateSetting = 7
|
||||
18464
configs/n64/mupen64plus.ini
Normal file
18464
configs/n64/mupen64plus.ini
Normal file
File diff suppressed because it is too large
Load Diff
5
configs/n64/retroarch.cfg
Normal file
5
configs/n64/retroarch.cfg
Normal file
@@ -0,0 +1,5 @@
|
||||
# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
|
||||
|
||||
input_remapping_directory = "/opt/retropie/configs/n64"
|
||||
|
||||
#include "/opt/retropie/configs/all/retroarch.cfg"
|
||||
Reference in New Issue
Block a user