Add RetroPie configs backup from /opt/retropie/configs

키 설정·패드 매핑·에뮬 설정을 sync-configs.sh로 동기화.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
hoon
2026-09-01 01:41:18 +09:00
parent d1e986fac9
commit 27544f3057
189 changed files with 29732 additions and 34 deletions

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# Daphne custom joystick mapping
#
# Any inputs defined below will map a joystick button to
# Daphne input, regardless of remapping that occurs in emulationstation.
#
# Each input is mapped to 1 joystick button (or 0 for "none")
#
# Find joystick button codes by running:
# $ jstest /dev/input/js0
# and ADDING ONE to the button code you want.
#
# Example: Quit will always be js button 14
# KEY_QUIT = 15
#
# (Place all entries after [KEYBOARD])
[KEYBOARD]
END

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# Daphne custom keyboard mapping
#
# Any inputs defined below will map keyboard keys to
# Daphne input, regardless of remapping that occurs in emulationstation.
#
# Each input is mapped to 2 keyboard key codes (or 0 for "none")
#
# Find keyboard codes here:
# http://www.daphne-emu.com/mediawiki/index.php/KeyList
#
# Example: Quit will always be key [Esc] or [Q]
# KEY_QUIT = 27 113
#
# (Place all entries after [KEYBOARD])
[KEYBOARD]
END

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# Daphne cutom keyboard and joystick mapping
#
# Each input is mapped to 2 keyboard keys and one joystick button.
# A joystick's first analog stick is also automatically mapped.
#
# The first two numbers are SDL keyboard codes (or 0 for "none")
# Find keyboard codes here:
# http://www.daphne-emu.com/mediawiki/index.php/KeyList
#
# The third number is the joystick button code (or 0 for "none")
# Since 0 is reserved for special meaning, joystick button 0 is identified
# as 1 here. Button 1 is identified as 2, and so on.
#
# Find the button you want to map by running:
# jstest /dev/input/js0
[KEYBOARD]
KEY_UP = 273 114 1
KEY_DOWN = 274 102 1
KEY_LEFT = 276 100 1
KEY_RIGHT = 275 103 1
KEY_BUTTON1 = 306 97 2
KEY_BUTTON2 = 308 115 1
KEY_BUTTON3 = 32 113 4
KEY_START1 = 49 0 7
KEY_START2 = 50 0 0
KEY_COIN1 = 53 0 3
KEY_COIN2 = 54 0 0
KEY_SKILL1 = 304 119 0
KEY_SKILL2 = 122 105 0
KEY_SKILL3 = 120 107 0
KEY_SERVICE = 57 0 0
KEY_TEST = 283 0 0
KEY_RESET = 284 0 0
KEY_SCREENSHOT = 293 0 0
KEY_QUIT = 27 113 8
END

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daphne = "/opt/retropie/emulators/daphne/daphne.sh %ROM%"
default = "daphne"
hypseus = "/opt/retropie/emulators/hypseus/hypseus.sh %ROM%"

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# Sample hypinput.ini
# All key options listed
# Hypseus uses SDL2 Keycodes
#
# The first two entries are SDL2 keyboard codes or names (0 for "none")
#
# Find SDL2 keyboard code information here:
# https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt
#
# Hypseus Singe supports configuration on multiple joysticks
# First joystick is defined as 0, second joystick as 1 etc.
#
# IMPORTANT: Find the joystick button and axis by running:
# jstest /dev/input/js0 || jstest /dev/input/js1
#
# The third number in config is a joystick button code (or 0 for "none")
# Since 0 is reserved for special meaning, joystick button 0 is
# identified as 1. Button 1 is identified as 2, and so on.
#
# Defining 001 (or 1) identifies first joystick(0) button 0
# Defining 111 identifies second joystick(1) button 10
#
# The fourth number in config (if specified) is the joystick axis
# configuration (or 0 for "none"). Since 0 is reserved for
# special meaning, joystick axis 0 is identified as 1.
# Axis 1 is identified as 2, and so on.
#
# Only the first four switches are defined (SWITCH_UP->SWITCH_RIGHT) for axis
#
# Defining -001 (or -1) identifies first joystick(0) axis 0 in negative direction
# Defining +102 identifies second joystick(1) axis 1 in positive direction
# KEY_BUTTON3 Turns scoreboard on/off in lair/ace
# Key1 Key2 Button (Axis)
[KEYBOARD]
KEY_UP = SDLK_UP SDLK_r 5 -002
KEY_DOWN = SDLK_DOWN SDLK_f 7 +002
KEY_LEFT = SDLK_LEFT SDLK_d 8 -001
KEY_RIGHT = SDLK_RIGHT SDLK_g 6 +001
KEY_COIN1 = SDLK_5 0 1
KEY_COIN2 = SDLK_6 0 0
KEY_START1 = SDLK_1 0 4
KEY_START2 = SDLK_2 0 0
KEY_BUTTON1 = SDLK_LCTRL SDLK_a 14
KEY_BUTTON2 = SDLK_LALT SDLK_s 15
KEY_BUTTON3 = SDLK_SPACE SDLK_d 16
KEY_SKILL1 = SDLK_LSHIFT SDLK_w 0
KEY_SKILL2 = SDLK_z SDLK_i 0
KEY_SKILL3 = SDLK_x SDLK_k 0
KEY_SERVICE = SDLK_9 0 0
KEY_TEST = SDLK_F2 0 0
KEY_RESET = SDLK_0 0 0
KEY_SCREENSHOT = SDLK_F12 0 0
KEY_QUIT = SDLK_ESCAPE SDLK_q 17
KEY_PAUSE = SDLK_p 0 0
KEY_CONSOLE = SDLK_BACKSLASH 0 0
KEY_TILT = SDLK_t 0 0
END

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# Sample hypinput.ini using SDL_GameController
# All key options listed for use with -gamepad
#
# Hypseus uses SDL2 Keycodes and SDL_GameController
# SWITCH = Key1 Key2 Pad0 (Axis Pad0) Pad1 (Axis Pad1)
# Available AXIS MACROS
#
# AXIS_LEFT_UP
# AXIS_LEFT_DOWN
# AXIS_LEFT_LEFT
# AXIS_LEFT_RIGHT
# AXIS_RIGHT_UP
# AXIS_RIGHT_DOWN
# AXIS_RIGHT_LEFT
# AXIS_RIGHT_RIGHT
#
# Available BUTTON MACROS
#
# BUTTON_A
# BUTTON_B
# BUTTON_X
# BUTTON_Y
# BUTTON_BACK
# BUTTON_GUIDE
# BUTTON_START
# BUTTON_LEFTSTICK
# BUTTON_RIGHTSTICK
# BUTTON_LEFTSHOULDER
# BUTTON_RIGHTSHOULDER
# BUTTON_DPAD_UP
# BUTTON_DPAD_DOWN
# BUTTON_DPAD_LEFT
# BUTTON_DPAD_RIGHT
# AXIS_TRIGGER_LEFT
# AXIS_TRIGGER_RIGHT
# Key1 Key2 Pad0 Button (Axis Pad0) Pad1 Button (Axis Pad1)
[KEYBOARD]
KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP 0 0
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN 0 0
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT 0 0
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT 0 0
KEY_COIN1 = SDLK_5 0 BUTTON_BACK 0 0
KEY_COIN2 = SDLK_6 0 0 0 BUTTON_BACK
KEY_START1 = SDLK_1 0 BUTTON_START 0 0
KEY_START2 = SDLK_2 0 0 0 BUTTON_START
KEY_BUTTON1 = SDLK_LCTRL 0 BUTTON_A 0 0
KEY_BUTTON2 = SDLK_LALT 0 BUTTON_B 0 0
KEY_BUTTON3 = SDLK_SPACE 0 AXIS_TRIGGER_RIGHT 0 0
KEY_SKILL1 = SDLK_LSHIFT 0 0 0 0
KEY_SKILL2 = SDLK_z 0 0 0 0
KEY_SKILL3 = SDLK_x 0 0 0 0
KEY_SERVICE = SDLK_9 0 0 0 0
KEY_TEST = SDLK_F2 SDLK_F4 0 0 0
KEY_RESET = SDLK_0 0 0 0 0
KEY_SCREENSHOT = SDLK_F12 0 0 0 0
KEY_QUIT = SDLK_ESCAPE 0 0 0 0
KEY_PAUSE = SDLK_p 0 0 0 0
KEY_CONSOLE = SDLK_BACKSLASH 0 0 0 0
KEY_TILT = SDLK_t 0 0 0 0
END